Mobile games now account for 33% of installs, 10% of time and 74% of consumer spend
Tech Crunch - 6/11/2019 - Sarah Perez - Mobile gaming continues to hold its own, accounting for 10% of the time users spend in apps — a percentage that has remained steady over the years, even though our time in apps overall has grown by 50% over the past two years. In addition, games are continuing to grow their share of consumer spend, notes App Annie in a new research report out this week, timed with E3. Read more @ https://techcrunch.com/2019/06/11/mobil ... mer-spend/
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